![]() “I think we can start applying a lot of that to a real time strategy game. Like, we did a lot of that in Killer Instinct 2, we had AIs that would learn how to play like players down to even the taunts, you know for a game like KI, it’s like when did teabag, how did they move around while they were waiting for a player to get up,” Isgreen added. “We can use that in different aspects in terms of how we cut it up for the different difficulties. “But we’re OK with that, because if you opt into that difficulty, if you want to opt into making the AI better at beating you, go right ahead.” Down the road, not at launch, we’ll probably look into having a merciless AI that keeps learning the more people play against it, to the point that it’ll be unbeatable,” Isgreen said. “We use machine learning in training the AI right now, but we want to take that even further. It’s inspired by some of the work that went into Killer Instinct’s Shadow AI, which learnt from the moves players made.Īge 4 already used machine learning to train its AI, but after the game launches this October, the developers will probably add this harder difficulty mode that will just continually learn from whatever the current meta is. But Isgreen and Duffy both revealed that Age of Empires 4 has been toying around the idea of a Merciless AI. ![]() ![]() When you up the difficulty to get a real challenge, the dev answer has simply been to let the AI cheat - or give them absurd buffs to resources and other tricks to paper over the cracks of the AI not being smart enough.Īge of Empires 4, gracefully, won’t resort to either of those old-school methods. ![]() In a new interview with World’s Edge franchise creative director Adam Isgreen and Relic game director Quinn Duffy, I asked the pair about an age-old annoyance: AI. ![]()
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